Changes on terrain, textures and look of the game






Several changes have been made to various aspects of the game. New, more cohesive textures with a medieval/rustic feel have been added.
The new textures give the game a unique, more cozy look, along with new colors for the biomes.
The forest biome has been changed to have taller trees so that players don't bump their heads on leaves while running and riding horses. Eucalyptus trees have been replaced with aspen trees, with orange leaves. This gives the biome a unique aesthetic by showcasing the color orange in the landscape.
The game's sky has been redesigned, with new textures added for the sun and moon. There are now many more stars, and the sky colors have changed to a darker blue (leaning more toward blue/purple than cyan). The sunset color is now orange instead of a light yellow.
Other smaller, less significant changes have also been made. The game is now quite different from the first version available for download, alpha 0.1.0, so we've removed that build from some platforms (we plan to release a new, more complete demo soon). Thank you very much for reading this far.
Voltcube
Discover Voltcube, an infinite, uniquely generated block universe.
| Status | In development |
| Author | Stein Games |
| Genre | Survival |
| Tags | Crafting, Exploration, First-Person, Indie, java, No AI, Pixel Art, Singleplayer, Voxel |
| Languages | English, Portuguese (Brazil) |
More posts
- First alpha build, roadmap78 days ago

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