Pre-Alpha to Alpha Devlog #1
We’ve made a significant breakthrough that will help us build our incredible open world.
We’ve developed a system to place large quantities of world blocks quickly and efficiently. It’s fast because we no longer need to place blocks one by one. Instead, we specify the number of blocks in each direction, and a large block of blocks is generated. It’s efficient because, during rendering, only a rectangle with 12 polygons is rendered, not thousands of individual blocks as before.
This system allows us to create large islands and fortresses easily. Before we had this system, we used a *schematics* system for data structures, which consumed much more memory. We will keep the old system for situations where our new system cannot be used.
Creating an open world is always a challenge, but the results are worth it.
With these advancements, we can move out of the pre-alpha stage. Now, the main mechanics and systems are ready or nearly ready. From now on, we can start building the vast and fun world we envision.
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Cloud Realms
Open world voxel exploration and parkour game
Status | In development |
Author | Stein Games |
Genre | Adventure |
Tags | Casual, Cute, Exploration, Fantasy, First-Person, Indie, Open World, Singleplayer, Unreal Engine, Walking simulator |
Languages | English, Portuguese (Portugal), Portuguese (Brazil) |
Accessibility | Subtitles, Configurable controls |
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